AnyEvent::WebSocket::Message - WebSocket message for AnyEvent
version 0.55
$connection->send( AnyEvent::WebSocket::Message->new(body => "some message"), ); $connection->on(each_message => sub { my($connection, $message) = @_; if($message->is_text || $message->is_binary) { my $body = $message->body; } });
Instances of this class represent a single WebSocket message. They are the objects that come through from the other end of your AnyEvent::WebSocket::Connection instance. They can also be sent through that class using its send
method.
The body or payload of the message.
The integer code for the type of message.
my $body = $message->decoded_body;
Returns the body decoded from UTF-8.
my $bool = $message->is_text;
True if the message is text.
my $bool = $message->is_binary;
True if the message is binary.
my $bool = $message->is_close;
True if the message is a close message.
my $bool = $message->is_ping
True if the message is a ping.
my $bool = $message->is_pong;
True if the message is a pong.
Author: Graham Ollis <plicease@cpan.org>
Contributors:
Toshio Ito (debug-ito, TOSHIOITO)
José Joaquín Atria (JJATRIA)
Kivanc Yazan (KYZN)
Yanick Champoux (YANICK)
Fayland Lam (FAYLAND)
Daniel Kamil Kozar (xavery)
This software is copyright (c) 2013-2022 by Graham Ollis.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.